NORTH ATLANTIC CAMPAIGN – 1941 – SEASON: 2026

ALLIES: 0 GRIDS     AXIS: 0 GRIDS
πŸ“œ RECENT SORTIES
DateGridWinnerReportNotes
πŸ† CAPTAINS LEADERBOARD

BLUE = ALLIES CONTROL | RED = AXIS CONTROL | GRAY = NEUTRAL β€’ Click port names for wiki info

πŸ“œ OFFICIAL CAMPAIGN RULES

Goal

The faction that controls the most grid squares on the map at the end of the season wins the campaign.

Team & Faction Assignment

Before each sortie we split captains/boats into two teams as evenly as possible. We flip a coin at the pond to decide which team is Allies (Blue) and which is Axis (Red). If teams don’t change dramatically between sorties, we can keep the same sides.

Choosing Grids

At the pond we ask if anyone has a preference for a grid (especially port/shore battles). If no strong preference, we use a random number generator to pick the grid for each sortie.

Safety

Follow all IRCWCC safety rules at all times (safety glasses, pinned cannons, etc.).

This is meant to be fun, fair, and easy for the whole club. Feedback is always welcome!

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